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AirMess R8 is now available, on Widows 8 RT, Windows 8 Desktop and of course Windows 7 !

Windows 8 RT

AirMess_24

Get AirMess (Windows 8.1)

Windows Desktop (Windows 7 and 8)

AirMess Desktop 1.8

AirMess Desktop 1.8

As usual, if you are using it on Windows 7, you’ll need to make sure to have the latest updates:

What’s in the box?

This time, the revolution is for the Desktop 🙂

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The AirMess August (R7) Release is available, and is the first to be available both on Windows 8 RT, Windows 8 Desktop and Windows 7 with the same features! 🙂

Windows 8 RT

ShipStatistics

Get AirMess (Windows 8.1)

Windows Desktop (Windows 7 and 8)

AirMess DesktopRel

AirMess Desktop 1.8

Note that in order to play on Windows 7, you need to ensure that your OS is up to date with the latest DirectX and .NET Framework updates. You need to have at least:

Windows 8.1 already includes all of the needed dependencies so it will work just out of the box.

What’s in the box?

Lots of new features in this release:

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AirMess on Desktop

August 2, 2014

Starting from just now, AirMess is also available on Desktop 🙂

AirMess DesktopRel

AirMess Desktop

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Deep Blue

July 25, 2014

Again, a new stage that was in the previous AirMess (at that time, Frozen Canyon) completely redone for this version. Will be included in the August update 🙂

AirMess – Release 5

June 10, 2014

AirMess June (R5) Release available in the Windows Store!

AirMess

Get AirMess (Windows 8.1)

 

This time:

  • A completely new MENU UI (yep, the old one was ugly anyway)
  • HIGHSCORES!!

To emphasis a little more on the actual work that happened on the UI, it went from this:
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4

To this:
AirMess 5 UI
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And now the game is actually rendering 2 DirectX surfaces, one for the background of the menu and the other one for the game content. Each one is activated at the right time not to be burning the laptop away 😉

Special thanks to Alexandre Saint Martin who helped with the design.

Have fun! 🙂

I always wanted to try GPGPU programming but never had the opportunity and doing business applications in .NET doesn’t really helps doing that (still, there are people doing this in high frequency trading applications but that’s not my case).

But for a game, this is completely different.

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Physics !

March 27, 2013

After several weeks of coding and a travel to Oslo (\o/), I was able to make a lot of progress in Kadma, and AirMess.

I implemented BEPU Physics into Kadma, the multi-threaded way. There are a lot of threads running in Kadma and restarting an Engline from scratch gave me the opportunity to try something I was never able to do in my XNA based Engine.

Physic

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