I haz motion blur :)

July 6, 2014

Motion Blur

I coded a little motion blur effect that will be available in the next AirMess release (if you are running a DirectX 10+ level graphic card). It was implemented using this technique from nVidia.

I also greatly improved the performances of the game when running on down level graphics by having both a DirectX 10+ renderer and a DirectX 9 renderer but … this isn’t a perfect solution:

  • The rendering quality it obviously less than the DX10+ one
  • Can achieve a solid 30 fps on some x64 tablets but I couldn’t get more than 12 fps on the original Surface RT. On that one I’m actually CPU bound rather than GPU bound …
  • The game will try to auto-detect the best settings but you can still override them later on

But still, the next monthly release should happen this week and also brings new weapons πŸ™‚


AirMess – Release 5

June 10, 2014

AirMess June (R5) Release available in the Windows Store!


Get AirMess (Windows 8.1)


This time:

  • A completely new MENU UI (yep, the old one was ugly anyway)

To emphasis a little more on the actual work that happened on the UI, it went from this:

To this:
AirMess 5 UI

And now the game is actually rendering 2 DirectX surfaces, one for the background of the menu and the other one for the game content. Each one is activated at the right time not to be burning the laptop away πŸ˜‰

Special thanks to Alexandre Saint Martin who helped with the design.

Have fun! πŸ™‚

AirMess – Release 4

May 14, 2014

New release of AirMess available in the Windows Store!


Get AirMess (Windows 8.1)


This time:

  • A completely new stage is now available: Canyon
  • A way simpler handling: the ships are now easier to drive and the turns have less inertia
  • A new game mode: Infinity.
    In this mode, the ship accelerate by itself but you loose shield when you hit the walls.
    The objective: go as far as you can without loosing your shield!

Because a video is always better, here’s AirMess R4.

Have fun! πŸ™‚

AirMess Sound Visualizer

April 20, 2014

Trying out a new audio visualizer for fun πŸ™‚

AirMess – Release 3

April 14, 2014

The 3rd iteration of AirMess just hit the Windows Store πŸ™‚


Get AirMess (Windows 8.1)


What’s in the box?

  • You can now chose between several ships. Currently they don’t act completely differently, but that will come πŸ™‚
  • You can launch MISSILES!
  • There’s a Driver Assist which can help you on the slowest class

Have fun!


PS. On an unrelated notice, AirMess (the game) is built as a portable library. Meaning? even though it’s released as a Windows Store app, I can still run it in a good old WinForms window πŸ˜‰
AirMess Desktop

AirMess Ships

April 4, 2014

AirMess Ships

It’s coming!

After an ImagineCup project, a reboot, a new job, a new country and months of silence, AirMess is finally available in the Windows Store!


Get AirMess (Windows 8.1)


It’s still in a very early stage (even compared to the previous ImagineCup project), but hopefully there will be incremental on a regular basis.


Already Β in the pipe for the next release, more ships (and maybe more technical details about how that happened :))

And of course, SharpDX rocks!