And now, the second part of Sora’s Story.

After the end of ImagineCup 2011 Contest we were at first sad, but still motivated to try again and give our best. Well, at least at the beginning … later on because of some constraints I was the only one to continue ImagineCup. But nonetheless, I’m still highly motivated.

Starting from 2 weeks after the final of ImagineCup France, I began to develop what would become Sora 2.1.

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January 15, 2012

I’ve just started a blog to talk about the development of my game, AirMess, and some others techie things.

It will be principally about C#, XNA, and perhaps some Kinect stuffs.

AirMess Development Screen

Sora's Engine Rendering