I haz motion blur :)
July 6, 2014
I coded a little motion blur effect that will be available in the next AirMess release (if you are running a DirectX 10+ level graphic card). It was implemented using this technique from nVidia.
I also greatly improved the performances of the game when running on down level graphics by having both a DirectX 10+ renderer and a DirectX 9 renderer but … this isn’t a perfect solution:
- The rendering quality it obviously less than the DX10+ one
- Can achieve a solid 30 fps on some x64 tablets but I couldn’t get more than 12 fps on the original Surface RT. On that one I’m actually CPU bound rather than GPU bound …
- The game will try to auto-detect the best settings but you can still override them later on
But still, the next monthly release should happen this week and also brings new weapons 🙂