Code Beauty : Dynamic Type Properties for a PropertyGrid

February 10, 2013

When you build an Editor, there’s always one thing you are going to need : a good property editor.

For that, I’ve chosen the one in Extended WPF Toolkit and it behaves quite nicely. But then it got tricky. In my engine, one does not simply walk set a property like that. I have that kind of structure:

 /// <summary>
 /// ...
 /// </summary>
 public GeometryMaterial GetGlobalMaterialOverride(ModifierReference reference)

/// <summary>
 /// ...
 /// </summary>
 public void SetGlobalMaterialOverride(ModifierReference reference, GeometryMaterial material)

Thus, giving it to the property grid produces no result.

So what can we do ? The propertygrid is expecting an object with properties for each thing we want to display. So let’s generate it !

PropertyBuilder propertyBuilder = typeBuilder.DefineProperty(prop.Key, PropertyAttributes.None, prop.Value.PropertyType, Type.EmptyTypes);

if (prop.Value.GetMethod != null)
 MethodBuilder getMethodBuilder = typeBuilder.DefineMethod("get_" + prop.Key, MethodAttributes.Public, CallingConventions.HasThis, prop.Value.PropertyType, Type.EmptyTypes);
 ILGenerator getter = getMethodBuilder.GetILGenerator();
 getter.Emit(OpCodes.Ldstr, prop.Key);
 getter.Emit(OpCodes.Callvirt, typeof(DynamicServicingObject).GetMethod("Get", BindingFlags.Instance | BindingFlags.NonPublic).MakeGenericMethod(prop.Value.PropertyType));

if (prop.Value.SetMethod != null)
 MethodBuilder setMethodBuilder = typeBuilder.DefineMethod("set_" + prop.Key, MethodAttributes.Public, CallingConventions.HasThis, typeof(void), new Type[]{prop.Value.PropertyType});
 ILGenerator setter = setMethodBuilder.GetILGenerator();
 setter.Emit(OpCodes.Ldstr, prop.Key);
 setter.Emit(OpCodes.Callvirt, typeof(DynamicServicingObject).GetMethod("Set", BindingFlags.Instance | BindingFlags.NonPublic).MakeGenericMethod(prop.Value.PropertyType));

We are making a new type using TypeBuilder, adding our properties for each method matching the pattern “GetStuff” and “SetStuff”, link it to our original object by specifying our generated instance as the grid target, and voilà !


Original idea : Stackoverflow


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