The results for the first round of ImagineCup France have been announced, and I was selected for the second round (hurrah ! \o/).

That being said, it’s time for a little video. Here comes AirMess !


Design Visualization Show

January 27, 2012

So I was modelling in 3dsMax (well, trying actually) … but then I took an arrow in the knee.

Trying to find some help over the Internet, I came across this video. After that, I closed 3ds Max for the day …

AutoDesk 2011 Design Visualization Show Reel


And now, the second part of Sora’s Story.

After the end of ImagineCup 2011 Contest we were at first sad, but still motivated to try again and give our best. Well, at least at the beginning … later on because of some constraints I was the only one to continue ImagineCup. But nonetheless, I’m still highly motivated.

Starting from 2 weeks after the final of ImagineCup France, I began to develop what would become Sora 2.1.

Read the rest of this entry »

Random experiments

January 17, 2012

Lately I’ve been trying to bring my Game Engine closer to 3ds Max (I still have to write the second part of the introduction, thinking about that …).

One point was to be able to use the lighting information generated by 3ds Max into an in-game scene and add some grass. Basically it’s just using the generated textures in the good way, but still, I came into a lot of trouble.

Sometimes 3ds Max would just decide to stop working or output strange data, like that one:

99:99:99 ? seriously ?

Sometimes Windows was randomly losing Internet Connection (pro-tip: do not allow Windows to stop the Ethernet card to save energy … but really why should I say that? Isn’t it obvious Mr Windows ?).

But at the end, I’m quite happy with my little village 🙂 (work in progress)

To infinity and beyond

January 16, 2012

In my first post there’s an Image of Sora‘s renderer, but what is it ? A good thing would be to replace it in the correct context, so here I am …

I’m an Software Engineering student at a School in France, currently making a Research Project in Japan (oh btw, Japan is Awesome !).

Back in 2010 we had to develop a project to validate our year and we and the choice between doing some boring, standardized and non-evolving project and doing a project of our own. So with a team of 3 people and a half (…) we decided to join ImagineCup, a World Student Contest hosted by Microsoft, to submit a game project.

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January 15, 2012

I’ve just started a blog to talk about the development of my game, AirMess, and some others techie things.

It will be principally about C#, XNA, and perhaps some Kinect stuffs.

AirMess Development Screen

Sora's Engine Rendering